Restructure includes.
This commit is contained in:
2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@@ -30,7 +30,7 @@ jobs:
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- name: Install LibXDP.
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run: sudo make libxdp_install
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- name: Make project
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run: LIBBPF_LIBXDP_STATIC=1 make
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run: LIBXDP_STATIC=1 make
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- name: Install project
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run: sudo make install
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- name: Store build artifacts
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16
Makefile
16
Makefile
@@ -1,6 +1,6 @@
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CC = clang
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LIBBPF_LIBXDP_STATIC ?= 0
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LIBXDP_STATIC ?= 0
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# Top-level directories.
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BUILD_DIR = build
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@@ -61,7 +61,7 @@ LOADER_UTILS_HELPERS_OBJ = helpers.o
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# Loader objects.
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LOADER_OBJS = $(BUILD_LOADER_DIR)/$(LOADER_UTILS_CONFIG_OBJ) $(BUILD_LOADER_DIR)/$(LOADER_UTILS_CMDLINE_OBJ) $(BUILD_LOADER_DIR)/$(LOADER_UTILS_XDP_OBJ) $(BUILD_LOADER_DIR)/$(LOADER_UTILS_STATS_OBJ) $(BUILD_LOADER_DIR)/$(LOADER_UTILS_HELPERS_OBJ)
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ifeq ($(LIBBPF_LIBXDP_STATIC), 1)
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ifeq ($(LIBXDP_STATIC), 1)
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LOADER_OBJS := $(LIBBPF_OBJS) $(LIBXDP_OBJS) $(LOADER_OBJS)
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endif
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@@ -70,13 +70,21 @@ XDP_SRC = prog.c
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XDP_OBJ = xdp_prog.o
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# Includes.
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INCS = -I $(SRC_DIR) -I $(LIBBPF_SRC) -I /usr/include -I /usr/local/include
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INCS = -I $(SRC_DIR)
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ifeq ($(LIBXDP_STATIC), 1)
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INCS += -I $(XDP_TOOLS_HEADERS) -I $(LIBBPF_SRC)
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else
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INCS += -I /usr/include -I /usr/local/include
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endif
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# Flags.
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FLAGS = -O2 -g
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FLAGS_LOADER = -lconfig -lelf -lz
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ifeq ($(LIBBPF_LIBXDP_STATIC), 0)
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ifeq ($(LIBXDP_STATIC), 1)
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FLAGS += -D__LIBXDP_STATIC__
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else
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FLAGS_LOADER += -lbpf -lxdp
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endif
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@@ -293,13 +293,13 @@ If you receive an error similar to the one below when running the program, make
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./xdpfw: error while loading shared libraries: libxdp.so.1: cannot open shared object file: No such file or directory
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```
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If you don't want to have LibXDP installed on your system after building the program, you can set the `LIBBPF_LIBXDP_STATIC` environmental variable to `1` while building the project with `make` or pass the `--static` flag to the [`install.sh`](./install.sh) Bash script. This will link all of the LibBPF and LibXDP object files while building the loader so you shouldn't need LibXDP installed globally.
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If you don't want to have LibXDP installed on your system after building the program, you can set the `LIBXDP_STATIC` environmental variable to `1` while building the project with `make` or pass the `--static` flag to the [`install.sh`](./install.sh) Bash script. This will link all of the LibBPF and LibXDP object files while building the loader so you shouldn't need LibXDP installed globally.
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For example:
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```bash
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# Build with LibBPF and LibXDP object files linked directly from modules/xdp-tools directories.
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LIBBPF_LIBXDP_STATIC=1 make
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LIBXDP_STATIC=1 make
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# Install onto system.
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sudo make install
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@@ -7,7 +7,7 @@ if [ -z "$STATIC" ]; then
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fi
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if [ -z "$ROOT" ]; then
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LIBBPF_LIBXDP_STATIC=$STATIC make
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LIBXDP_STATIC=$STATIC make
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else
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cd $ROOT && LIBBPF_LIBXDP_STATIC=$STATIC make
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cd $ROOT && LIBXDP_STATIC=$STATIC make
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fi
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@@ -6,7 +6,6 @@
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#include <stdlib.h>
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#include <libconfig.h>
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#include <string.h>
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#include <linux/types.h>
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#include <arpa/inet.h>
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@@ -1,7 +1,5 @@
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#pragma once
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#include <bpf.h>
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#include <libbpf.h>
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#include <xdp/libxdp.h>
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#include <common/all.h>
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@@ -1,7 +1,5 @@
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#pragma once
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#include <bpf.h>
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#include <libbpf.h>
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#include <xdp/libxdp.h>
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#include <common/all.h>
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@@ -3,12 +3,16 @@
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#include <common/all.h>
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#include <linux/bpf.h>
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#include <linux/bpf_common.h>
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#include <bpf_helpers.h>
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#include <xdp/xdp_helpers.h>
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#include <xdp/prog_dispatcher.h>
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#ifdef __LIBXDP_STATIC__
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#include <bpf_helpers.h>
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#else
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#include <bpf/bpf_helpers.h>
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#endif
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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@@ -9,7 +9,6 @@
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static __always_inline void UpdateIpStats(u64 *pps, u64 *bps, u32 ip, u16 port, u8 protocol, u16 pkt_len, u64 now);
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static __always_inline void UpdateIp6Stats(u64 *pps, u64 *bps, u128 *ip, u16 port, u8 protocol, u16 pkt_len, u64 now);
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// The source file is included directly below instead of compiled and linked as an object because when linking, there is no guarantee the compiler will inline the function (which is crucial for performance).
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// I'd prefer not to include the function logic inside of the header file.
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// More Info: https://stackoverflow.com/questions/24289599/always-inline-does-not-work-when-function-is-implemented-in-different-file
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